I have 2 years' experience in the world of large-scale production (an international project involving over 400 people, managed from Montpellier). I first worked in the RPG team on economy systems and player's save modification: implementing architectures capable of bridging the gap between client requests, the dedicated server and the player's backup service.
I then got closer to the core gameplay by taking on the subject of gameplay elements: I was led to work on AI behavior trees, replication and persistence of actors, implementation of various components...
Possibility of showing my work during this time under NDA's signature.
This double degree enabled me to develop my skills in video game and game engine development, artificial intelligence and algorithms
This one-year international experience in Quebec gave me autonomy, discernment and an open mind.
I had the opportunity to work on a VR game (Sensivise ), a mobile game (GlucoZor
) and a charity web game (Classroom Rescue
). I worked as a game designer and took part in development using Unity.
The educational and innovative nature of “game for change” has led me to work on a variety of topical issues, such as digital sobriety, disability and discrimination.
The scientific and technical background provided by my 5 years of study has strengthened my logical mind and my ability to reason in the face of new problems.
This 2 month humanitarian trip taught me how to work in the field and organize large-scale projects.
The main actions carried out were :
- Distribution of hygiene materials to schoolchildren in the village of Ilampy and organization of workshops on hygiene and health.
- Mapping the village of Ilampy through the carteONg association.
Initial experience of the industrial world in a world leader in magnetic circuit production
Besançon, France
Avenue Gustave eiffel, Paris 75007