A 3D FPS game that incorporates time-jumping puzzles.
Mainly worked on NPCs and Boss fights.
A 2D strategy game featuring a time-loop mechanic. Turn-based, two players battle it out on an RPG-style map.
Mainly worked on game loop, sprites and animations.
Creation of a physics engine in C++ from scratch with the OpenGL API. Objects are rigid bodies whose collisions are resolved iteratively.
A VR serious-game designed to raise awareness of visual disabilities, made with Unity. The player moves and acts with impaired vision, testing simple solutions to adapt the environment.
Tamagotchi mobile game to raise awareness of diabetes.
I worked on it as a game designer and took part in its development on Unity.
A C++ simulation of bots shooting at each other on a map.
I improved decision making by adding fuzzy logic and using a neural network.
Implementation of an agent capable of playing space invaders, using a convolutional neural network and a Deep Q-Learning algorithm.
Implementation of an agent capable of solving Sudokus, in the form of a constraint satisfaction problem.
Development in python of an intelligent agent,
which calculates its best actions using two exploration algorithms (uninformed and informed)
A puzzle game using Unity's physics simulation.
Worked on NPCs, UI and sound.
A horror game developed over one week, as part of Brackeys Game Jam.
I was in charge of 3C, animation and sound.
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