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REALIZATIONS
Global overview

Video games

Fallen Station

3D FPS game that incorporates time-jumping puzzles.

 

Mainly worked on NPCs and Boss fights

Chronomancers

A 2D strategy game featuring a time-loop mechanic. Turn-based, two players battle it out on an RPG-style map.

 

Mainly worked on game loop, sprites and animations.

Game engine

Physics engine

Creation of a physics engine in C++ from scratch with the OpenGL API. Objects are rigid bodies whose collisions are resolved iteratively.  

Games released (DOWiNO productions)

Sensivise

VR serious-game designed to raise awareness of visual disabilities, made with Unity. The player moves and acts with impaired vision, testing simple solutions to adapt the environment.

Glucozor

 

Tamagotchi mobile game to raise awareness of diabetes.

 

I worked on it as a game designer and took part in its development on Unity.

Agents problem solvers

Bots confrontations

A C++ simulation of bots shooting at each other on a map.

 

I improved decision making by adding fuzzy logic and using a neural network.

Space Invaders agent

 

Implementation of an agent capable of playing space invaders, using a convolutional neural network and a Deep Q-Learning algorithm.

CSP for Sudoku

 

Implementation of an agent capable of solving Sudokus, in the form of a constraint satisfaction problem.

Cleaner agent

Development in python of an intelligent agent,
which calculates its best actions using two exploration algorithms (uninformed and informed) 

Game jams

Save them All !

 

puzzle game using Unity's physics simulation.

 

Worked on NPCs, UI and sound.

Just a Night

 

A horror game developed over one week, as part of Brackeys Game Jam. 

 

I was in charge of 3C, animation and sound.

Contactez-nous

Avenue Gustave eiffel, Paris 75007