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Clara FERRU

Welcome to my portfolio

Who am I?

 

Gameplay developer at Ubisoft Montpellier, I've been working for 2 years on Beyond Good and Evil 2, a AAA action-adventure RPG playable in multiplayer or single-player. 

 

After graduated as a computer engineer, I moved to Quebec to complete a master's degree in computer science and video games at UQAC.

 

For several years now, I've had a strong interest in video game and game engine programming, as well as artificial intelligence. I see these as fields that manage to combine logic, creation and art. 

My skills

Gameplay Programming

Client-server architecture, player backup system, replication, code architecture, nodal graphs (blueprint), IA...

C++

Memory management, algorithmic, Standard Template Library, main design patterns...

Artificial Intelligence

- Finite state machine, behavior tree, decision making, fuzzy logic, goal-oriented behavior, graph exploration algorithms
- Artificial neural networks, deep learning

Game engine 

Main concepts (game loops, global architecture), mechanical physics simulation, space mathematics, serialization

Creation tools

Unity, Photoshop, Blender, 3DSMax, Android Studio

Soft skills

Creative, curious, perseverant: I love working in a team and challenging myself by learning new subjects!

Contactez-nous

Avenue Gustave eiffel, Paris 75007