Welcome to my portfolio
Gameplay developer at Ubisoft Montpellier, I've been working for 2 years on Beyond Good and Evil 2, a AAA action-adventure RPG playable in multiplayer or single-player.
After graduated as a computer engineer, I moved to Quebec to complete a master's degree in computer science and video games at UQAC.
For several years now, I've had a strong interest in video game and game engine programming, as well as artificial intelligence. I see these as fields that manage to combine logic, creation and art.
Client-server architecture, player backup system, replication, code architecture, nodal graphs (blueprint), IA...
Memory management, algorithmic, Standard Template Library, main design patterns...
- Finite state machine, behavior tree, decision making, fuzzy logic, goal-oriented behavior, graph exploration algorithms
- Artificial neural networks, deep learning
Main concepts (game loops, global architecture), mechanical physics simulation, space mathematics, serialization
Unity, Photoshop, Blender, 3DSMax, Android Studio
Creative, curious, perseverant: I love working in a team and challenging myself by learning new subjects!
Avenue Gustave eiffel, Paris 75007